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Craps III

The shooter after choosing two out of the possible five dice offered to him at start of the game, rolls out the dice and strikes any of the possible eleven counts. In case the shooter’s ‘come out roll’ turns out to be either 2, 3 or 12 the situation is called ‘craps’ and the game round gets over with the player losing the wager made on the pass line. The ‘come out roll’ will go on being played till a point has been established. If the ‘come out roll’ is 7 or 11 the situation is called ‘natural’ and anyone ho has staked on pass line wins and those who betted on the don’t pass line, loses the wagers. The shooter must continue with the ‘come out roll’ till a point has been made. When the ‘come out roll’ ends up at the numbers 4, 5, 6, 8, 9, or 10, that number becomes the point and the ‘come out roll’ stage of the game ends.

Once the point has been established, the casino dealers place a puck or an on button on that number so that all the participating players at the game table know it. The shooter gets the chance of rolling the dice continuously until the point or a 7 is rolled. If the shooter manages to roll out the point, anyone who made the pass line bets wins his wager while those who betted on the don’t pas line will lose. If the 7 is rolled the situation is called a ‘natural out’ and now the players with a pass line bet lose the wager which is won by them who had staked on the don’t pass line. When the 7 out situation occurs, it means that the current shooter’s play in the craps game has come to an end and the dice is passed over to the next player who wishes to act as the shooter.

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